Memory Season in 'Second Life'
- VR | Post Photography Research | realtime 3D rendering

I believe that everyone has their own forest of memories and that memories grow in all seasons. I started this project Second Life, a virtual world based on the Internet. I always wondered, "Do my avatars have their own memories?" I tried to create a space in the world of Second Life, although it is a virtual world.

* A traveler, a story

For me, Second Life became a way to realize an alternative experience that I was missing in real life. It was my initial feeling that the story of the incarnation in SL would be a story about one of my childhood dreams. the SL world was not only a virtual community, but also the possibility of a visual based data world. I could construct myself and events in that world very freely. In the real world, the traces that I pass through are individually fixed, even though these are the result of my choices. Therefore, for me, SL is not my second life, but an extension of my real time.

Looking back on my childhood, I imagine that as an adult I should be a traveler with a camera, one day exploring the whole world, or even taking a space shuttle into space to take pictures. Maybe the real world influenced the previous choices on the way to growing up and the dream became a fantasy, but it is still in my memory and it still brings me joy when I think of it. So, I think, in SL, I want to return to my dream and realize my dream - to be a traveler's photographer in the SL world.

The world of Second Life is different from the real world. In fact, Second Life is based on a virtual world of data and interaction, where I can build what I want. So, ideally, I can build my own photographic language; I can create my own records of events, and scientific experiments about photography. In addition, I could design my own cameras, telescopes, and travel equipment. This would be completely different from the real world parts, such as ships and travel balloons, and even space ships.

* Exploring in Second Life

Throughout my experience exploring in Second Life, at first I was not comfortable with the way the virtual world was explored. After visiting a few places, I realized that people enjoy their dreams in this world. I wanted to become a photographer in Second Life, exploring places and creating my own darkroom and camera. Then I realized that this was not what I was doing in my incarnation, but rather I was taking pictures and creating a darkroom in the real world. The question that confused me was whether I was the avatar taking the photos or the avatar itself taking the photos. I think there is a limit to how much control there is over communication in the virtual world. Although my avatar is taking the picture, it is me in the real world who is pressing the shutter, and the picture is the scene I see on the monitor, not the avatar's perspective.

After communicating and building in Second Life, I ran into a lot of problems. How is what I do in Second Life different from what I do in Facebook - like a website? What makes people use this visual virtual reality to communicate? What kind of experience do the visuals of the monitors bring to people? Why do people like to communicate in such a way that takes a lot of time and complicated methods of operation? More and more questions emerge.

At the same time, my work is also about virtual reality, using computer graphics to create virtual environments, although different from the Internet-based Second Life. What do I want to bring to the audience? Facebook - similar sites and methods have brought us fast and easy communication and efficient ways of working. In my opinion, the rapid development of society has made it necessary for people to have this kind of environment for fast information exchange. But in the complex environment of Second Life, communication methods are not the main reason why people enjoy in the virtual world. In the process of communication, the information is visual, their walk and experience is from the act of incarnation, and the real person is immobile. The simulated experience is a substitute for the real one. This brings about strange sensations. When I "walked" in the virtual world for a few hours and realized that I never left my chair, I was worried about the experience. Can this experience in a virtual world really replace the real one? What is the difference between the real and the virtual? And will the future of virtual experiences be more realistic? These are all questions I need to think about in my future work and exploration.

artwork

Realtime Rendering in game - Second Life

Post Photography | Realtime 3D Rendering

artwork

Realtime Rendering in game - Second Life

Post Photography | Realtime 3D Rendering

artwork

Realtime Rendering in game - Second Life

Post Photography | Realtime 3D Rendering

artwork

Realtime Rendering in game - Second Life

Post Photography | Realtime 3D Rendering

artwork

Realtime Rendering in game - Second Life

Post Photography | Realtime 3D Rendering

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